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Services

From the first sketch to the store, and after.

We design and engineer products across Apple platforms, Android and the web. One team, one codebase strategy, one person accountable from start to finish.

  1. 01

    iOS and iPadOS

    Native apps in Swift and SwiftUI that feel at home on Apple’s platforms and take full advantage of them.

    • SwiftUI and UIKit
    • Widgets, Live Activities and App Intents
    • Screen Time and system extensions
    • In-app subscriptions with StoreKit
    • Local-first data with SQLite and iCloud
  2. 02

    Android

    Kotlin and Jetpack Compose apps built to Material 3, or a shared codebase when one product needs to reach both stores quickly.

    • Kotlin and Jetpack Compose
    • Material 3 and Material You
    • React Native or Flutter when it fits
    • Play Store release and testing tracks
  3. 03

    macOS

    Mac apps in SwiftUI and AppKit that respect the platform: keyboard first, fast, and comfortable in the menu bar.

    • SwiftUI and AppKit
    • Menu bar and background agents
    • Keyboard shortcuts and search
    • Notarisation and distribution
  4. 04

    SaaS and web platforms

    Laravel platforms with Livewire or React: the product itself, its back office, and the API behind your mobile apps.

    • Laravel, Livewire, Inertia and React
    • Multi-tenant products, roles and permissions
    • Subscriptions and payments, cards to mobile money
    • APIs for mobile apps
    • PostgreSQL, testing and monitoring
  5. 05

    Product design

    Research, flows and interfaces, tested as prototypes, so the build starts from a clear and shared picture.

    • Product discovery and scoping
    • User flows and information architecture
    • Interface design and design systems in Figma
    • Clickable prototypes
    • App Store and Play Store assets

How we work

Calm, steady, in the open.

No black box. You see the product take shape every week, and you always know what comes next.

  1. 01

    Understand

    A short discovery to agree on the problem, the people and what success looks like. It ends with a written scope and a plan.

  2. 02

    Design

    Flows and interfaces designed in Figma, then tested as clickable prototypes before any production code is written.

  3. 03

    Build

    Short cycles with a working build every week, on TestFlight, Play testing tracks or a staging server. You see progress, not reports.

  4. 04

    Launch

    Store submission, review, analytics and the many details of launch day, handled with you.

  5. 05

    Evolve

    After launch, we stay: fixes, OS updates and the next features, planned month by month.

Ways to work together

Pick the shape that fits your product.

Questions

Good to know.

Do you work on client projects?

Yes. Alongside our own products, we build for companies and founders. We keep the number of projects small, so each one gets real attention.

Native or cross-platform?

Native, in Swift and Kotlin, when the experience depends on the platform. React Native or Flutter when one codebase serves the product better. We recommend one and explain why.

Where are you based?

The company is registered in England and Wales, and the studio works from Dakar, Senegal. We work remotely, in French and English, with teams in any time zone.

How does a project start?

With a conversation. Tell us about the product and where it stands; we come back with questions, a first approach and a proposal for the next step.